Playing Metroid (pt 1) using human level artificial
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Building a robot to play
chess is easy. Building a robot to play Zelda is 10
times harder. Even better, is to build a robot that
can play any boardgame or any videogame. In fact,
building a robot that can do any human task is the
holy grail of Artificial Intelligence.
In my patent
applications and copyrights (filed starting in 2006),
I described a robot that has human level artificial
intelligence. The example used in my books and patent
applications is playing the legend of zelda. I chose
this game because It takes a teenager or adult in
order to pass the game. If you ask a 10 year old
child to play zelda, they won't be able to pass the
The reason RPG games,
like Zelda is so difficult is because there are no
instructions given to the player. In fact, the rules
of the game and the objectives of the game are not
disclosed. The robot has to discover the rules and
objectives of the game through trial and error.
This robot is playing
Zelda for the first time and he has no prior
knowledge of this game. He was given vital
information through an instruction manual. The
instruction manual basically states: your objective
is to pass 8 levels in the game to save the princess.
The location of level 1 is given to the robot. The
instructions stated: the first level is located up
north near a bridge. The location of the remaining 7
levels are not disclosed to the robot and he has to
search for these levels himself using logic and
This video is silent
because I wanted the viewers to see the thoughts of
the robot while playing the game. The robot's
conscious is the voice in his head that gives
instructions or information. This conscious allows
the robot to play the game in an intelligent manner.
Playing the entire
game of Zelda takes a very long time. I have broken
up my zelda video into segments and each segment
shows 1 or 2 objectives of the robot during the game.
In this video, the character does some exploring of
the zelda world and become familiar with the game.
The character's main objective is to find and
navigate to level1.