The following book is based on a real life invention filed with the United States Patent office called, the Practical time machine (22 patents filed between 2006-2009). 
Components of the Practical time machine are used in permutations and combinations to build any Superhero from Marvel comics or DC comics. 
These are "robotic" superheroes known as Super intelligent robots...     
    
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           Human Level Artificial Intelligence book1      
                            
     
     
    In the Artificial Intelligence subject matter there are literally 
    thousands and thousands of fields.  Some of these fields are:  Neural 
    Networks, NLP, Bayesian's probability theories, predicate calculus, language 
    parsers, grammar rules, rule-based systems, forward and backward logic, 
    recursive strip programs, recursive planning programs (for 2 player games),  
    machine learning, semantic networks, genetic programming, and so forth.  
    This book is concerned about self-learning machines and human-robot 
    interactions.  Based on Mitchell's 6 year design of a learning computer 
    program, he discusses the components that make up the human level artificial 
    intelligence program.  Instead of using complex matrixes or lengthy discrete 
    mathematical algorithms, the author explains the computer program in a basic 
    but comprehensive way.  The book also outlines some creative approaches to 
    instill intelligence into robots.  Most of the material is written in terms 
    of theoretical analysis and has not been scientifically proven through 
    discrete math or computer science. 
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           Universal Artificial Intelligence book2     
                           
     
     
     
    The Universal Artificial Intelligence program is an AI software that can 
    play a videogame in the most optimal way possible.  The UAI program serves 
    as the foundation for all learning machines and has a bootstrapping process 
    to keep old information and use the old information to learn new 
    information.  This AI program can play all games for any videogame console 
    including X-box 360, Playstation 2, Gameboy advance, P2P and other console 
    based systems.   
    Although there are many integrated components that make up the UAI 
    program, the complexity of the technology is explained to the readers in a 
    basic way without the traditional jargon of computer science.  Most of the 
    chapters will concentrate on  three parts of the program which are:  
    storing information, retrieving information and modifying information.  
    The function of the UAI program is to predict the future and pursue pathways that lead to pleasure and 
    stay away from pathways that lead to pain.  In terms of the videogame, the 
    AI will play the game by accomplishing the objective of the game with the 
    highest score possible.
    The readers should be aware that the computer program has not been proven 
    through math or science and that the author created this technology based on 
    scientific analysis.  learn 
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           Universal Artificial Intelligence book3     
                             
     
     
     
    The second half of the computer codes to the Universal Artificial 
    Intelligence program is covered in this book.  Subject matters such as the 
    follow pathway, the retraining of templates, and the different search 
    methods are discussed.  In the previous two books a summary of the UAI is 
    covered but there are missing components.  This book covers the detailed 
    version of the UAI and all the complicated modules that make up the 
    software.  The author tries to explain the program to the readers in a 
    simple and straight-forward way without the complicated jargons of computer 
    science.   
    The book also has a section on discarded chapters the author plans to 
    throw away.  Because they contain important ideas and suggestions the author 
    wanted to share them with readers.  The subject matters within these 
    discarded chapters range from topics covered in both the Human Level 
    Artificial Intelligence program and the Universal Artificial Intelligence 
    program.  learn more
                           
    
    
     
  
    
    
     
             Human artificial intelligence book4
     
     
    "Machines that are thousands of times smarter than human beings"
    The summary of the book will not be presented here because it will 
    provide sensitive information about what and how the technology works.  For 
    more information about this book and the 5th book
    click here.   
    About the author:   
    Mitchell Kwok graduated from the University of Hawaii with a computer 
    science degree and a minor in art.  He spent 6 years researching and 
    developing a different form of learning machine.  He has also written 
    and published four books on the technology.  
                           
    
    http://www.humanai.com
    The website above contains some pseudo codes and program demonstrations 
    on the technology.  Both the human level artificial intelligence program and 
    universal artificial intelligence program are discussed on the site.