The following book is based on a real life invention filed with the United States Patent office called, the Practical time machine (22 patents filed between 2006-2009).
Components of the Practical time machine are used in permutations and combinations to build any Superhero from Marvel comics or DC comics.
These are "robotic" superheroes known as Super intelligent robots...
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Human Level Artificial Intelligence book1
In the Artificial Intelligence subject matter there are literally
thousands and thousands of fields. Some of these fields are: Neural
Networks, NLP, Bayesian's probability theories, predicate calculus, language
parsers, grammar rules, rule-based systems, forward and backward logic,
recursive strip programs, recursive planning programs (for 2 player games),
machine learning, semantic networks, genetic programming, and so forth.
This book is concerned about self-learning machines and human-robot
interactions. Based on Mitchell's 6 year design of a learning computer
program, he discusses the components that make up the human level artificial
intelligence program. Instead of using complex matrixes or lengthy discrete
mathematical algorithms, the author explains the computer program in a basic
but comprehensive way. The book also outlines some creative approaches to
instill intelligence into robots. Most of the material is written in terms
of theoretical analysis and has not been scientifically proven through
discrete math or computer science.
Universal Artificial Intelligence book2
The Universal Artificial Intelligence program is an AI software that can
play a videogame in the most optimal way possible. The UAI program serves
as the foundation for all learning machines and has a bootstrapping process
to keep old information and use the old information to learn new
information. This AI program can play all games for any videogame console
including X-box 360, Playstation 2, Gameboy advance, P2P and other console
Although there are many integrated components that make up the UAI
program, the complexity of the technology is explained to the readers in a
basic way without the traditional jargon of computer science. Most of the
chapters will concentrate on three parts of the program which are:
storing information, retrieving information and modifying information.
The function of the UAI program is to predict the future and pursue pathways that lead to pleasure and
stay away from pathways that lead to pain. In terms of the videogame, the
AI will play the game by accomplishing the objective of the game with the
highest score possible.
The readers should be aware that the computer program has not been proven
through math or science and that the author created this technology based on
scientific analysis. learn
Universal Artificial Intelligence book3
The second half of the computer codes to the Universal Artificial
Intelligence program is covered in this book. Subject matters such as the
follow pathway, the retraining of templates, and the different search
methods are discussed. In the previous two books a summary of the UAI is
covered but there are missing components. This book covers the detailed
version of the UAI and all the complicated modules that make up the
software. The author tries to explain the program to the readers in a
simple and straight-forward way without the complicated jargons of computer
The book also has a section on discarded chapters the author plans to
throw away. Because they contain important ideas and suggestions the author
wanted to share them with readers. The subject matters within these
discarded chapters range from topics covered in both the Human Level
Artificial Intelligence program and the Universal Artificial Intelligence
program. learn more
Human artificial intelligence book4
"Machines that are thousands of times smarter than human beings"
The summary of the book will not be presented here because it will
provide sensitive information about what and how the technology works. For
more information about this book and the 5th book
About the author:
Mitchell Kwok graduated from the University of Hawaii with a computer
science degree and a minor in art. He spent 6 years researching and
developing a different form of learning machine. He has also written
and published four books on the technology.
The website above contains some pseudo codes and program demonstrations
on the technology. Both the human level artificial intelligence program and
universal artificial intelligence program are discussed on the site.